Elysia: a small Aegean town on a headland, with a temple above the crossroads and the sea around it

Nothing here
moves by magic.

An isometric city builder on the Aegean coast. Grain, water and favour travel on foot, down roads you lay.

First the roads. Nothing crosses this island except on foot.

Then the houses. A tent earns its walls by being fed and watered.

Then the people. Every sack of grain on this island has legs.

Fourteen gods.
Each keeps a beast.

Favour is a currency you cannot buy. Build a god's house and keep the festivals, and they will spend it on you. Forget them and they spend it on you anyway.

    Pick one up and turn it over.

    Six buildings from the game, rebuilt in three dimensions. Drag them.

    Drag to turn

    The Palace

    Your seat.

    The city is only as fast
    as the people crossing it.

    A porter carrying a loaded basket on his shoulder

    Every good is carried

    A porter leaves the farm with grain and walks to the granary. If the road is broken he stands still, and the granary stays empty. There is no invisible logistics layer underneath.

      A canvas tent, the first stage of housing A tiled villa, a late stage of housing

      Houses earn their walls

      A tent becomes a hut, a homestead, a villa. Stop serving it and it falls back down the ladder.

      Supply chains, not menus

      Clay to the potter, oil to the press, marble to the sanctuary. Each step is somebody walking.

      Built for one hand

      Landscape, thumb-reachable, and the panels get out of the world's way.

      Forty-seven buildings, and every one is a place somebody works.

      Anger one, and something comes for you.

      Sixteen beasts, each bound to the god who keeps it. Apollo will kill a monster in your streets. He is the only one who will.

      Be there when Elysia opens.