Every good is carried
A porter leaves the farm with grain and walks to the granary. If the road is broken he stands still, and the granary stays empty. There is no invisible logistics layer underneath.
An isometric city builder on the Aegean coast. Grain, water and favour travel on foot, down roads you lay.
First the roads. Nothing crosses this island except on foot.
Then the houses. A tent earns its walls by being fed and watered.
Then the people. Every sack of grain on this island has legs.
Favour is a currency you cannot buy. Build a god's house and keep the festivals, and they will spend it on you. Forget them and they spend it on you anyway.
Six buildings from the game, rebuilt in three dimensions. Drag them.
Drag to turn
Your seat.
A porter leaves the farm with grain and walks to the granary. If the road is broken he stands still, and the granary stays empty. There is no invisible logistics layer underneath.
A tent becomes a hut, a homestead, a villa. Stop serving it and it falls back down the ladder.
Clay to the potter, oil to the press, marble to the sanctuary. Each step is somebody walking.
Landscape, thumb-reachable, and the panels get out of the world's way.
Sixteen beasts, each bound to the god who keeps it. Apollo will kill a monster in your streets. He is the only one who will.
One message when the first build is ready to play. Nothing else, ever.
Coming to iOS and Android.